


Summoning this event has some unique requirements for the terrain around the summon area. The Tavernkeep can be found randomly in a world after the Eater of Worlds or the Brain of Cthulhu has been defeated. Both the crystal and its stand are purchased from the Tavernkeep NPC for coins. An Eternia Crystal must then be placed on it by pressing the ⚷ Open / Activate key on the stand. To initiate the Old One's Army event, an Eternia Crystal Stand must be placed first. Not only are its enemies extraordinarily resistant, it also employs numerous anti-cheat/exploit mechanisms, such as preventing the player from placing or removing blocks or liquids This gear is specifically suited for the event, due to its exceptional level of difficulty. There are three different versions of the event: It first becomes available after defeating the Eater of Worlds/ Brain of Cthulhu (first tier), it then receives a substantial increase in difficulty after defeating any mechanical boss (second tier), and upgrades to its final version once Golem has been defeated (third tier).Ĭlearing later waves after wave one rewards the player with Defender Medals, a unique currency that can be used to purchase special weapons and armor from the Tavernkeep NPC. The objective is to protect it until all waves are cleared – if the crystal is destroyed, the event ends. Waves of enemies begin spawning from portals on both sides of the crystal, seeking to destroy it. It's innovation in the sense that a lot of ideas get green-lit, but not in the sense that the majority of them actually become realized.The Old One's Army is a unique Dungeon Defenders 2 crossover event that can be triggered by placing an Eternia Crystal on the Eternia Crystal Stand. So, what we're left with is a ton of unfinished products. I also think it produces less innovation, because developers tend to scale back development when they realize a game isn't going to become "the next big thing" and make them hundreds of millions over their projected yearly revenue. I think the whole Early Access model is - 95 percent of the time - unethical. Sorry if I sound like a real bro, but I despise the way in which this industry has changed. And if the game isn't a huge commercial success, we'll still let you guys keep funding its development, even though we've downsized our own team in order to start developing the next big idea!" So yeah, it's win-win for us, but hey you get to play the product, even if we never finish it. As a crowd-funding investor, you'll see none of the profits if the game becomes the next Minecraft, but it also means we won't lose as much money if the game flops. When developers approach game design from this mindset, they're basically telling us, "Okay, now that crowd-funding has become socially acceptable, we want you guys to become investors in this game idea. I think it's bad enough that we're expected to take risks with Early Access in order to mitigate a developer's risk.īut when a video game doesn't exceed its developer's wildest expectations by becoming some huge, viral success, then it's relegated to "life support" and we're expected to keep it alive? I suppose it's not like video game companies could take risks these days (or God forbid, losses). If I'm the only one who sees anything wrong with this, it's either because everyone reading this is under 30, or I'm apparently a bitter, cantankerous old gamer in my late-30s. Especially in the case of the latter, it basically means we're not just "crowd-funding" a game's initial development these days, but it's up to us to keep funding its development as well.

I'm tempted to use that line for my forum signature, because it's so dang representative of what "Free 2 Play" and "Early Access" gaming has done to the industry. More people playing = the more we can develop.
