

Fleeting Shrine – Increased movement speed and pickup radius.Empowered Shrine – Increased resource regeneration and reduced cooldowns.Two new shrines have been added to all difficulty levels:.Experience Shrines can now appear in Inferno difficulty.Several events have had Unique monsters added to them for this purpose.

Major in-game events in Inferno difficulty that involve a special chest or Unique monster will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion.If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location.Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty.Opening a Resplendent Chest will grant one stack of Nephalem Valor.When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time.Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:.Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. While the rewards for defeating these bosses will be great, some assembly is required. The Infernal Machine is a device that will allow level 60 players to battle "uber" versions of some of Sanctuary's most nefarious bosses. Para mas informacion acerca de como establecer el Poder de los Monstruos:, click aquí! La opción de incrementar el Poder de los Monstruos estará disponible para todos los jugadores empezando desde el nivel 1 en la ventana de Selección de Misiones, y podrá ser ajustada para las dificultades de Normal, Pesadilla, Infierno y Averno Con este sistema, los jugadores pueden elegir incrementar la salud y el daño de los monstruos acorde a diferentes "niveles de poder", y en compensación recibirán bonus extra de experiencia, hallazgo mágico y hallazgo de oro, que se acumularan por encima del limite de 300%. Similar al comando "Players X" en Diablo II, Poder de los Monstruos es un nuevo sistema diseñado para dar a los jugadores un mayor control sobre la complejidad de los enemigos en cada dificultad. Algunos cambios no estarán disponibles hasta que el nuevo parche PTR sea lanzado. Por favor, daos cuenta de que no son las notas finales del 1.0.5 y algunos cambios pueden no estar documentados o escritos con todos los detalles.Įstas notas serán actualizadas a través del curso del proceso de testeo. Ultima actualización 4 de Octubre 2012Ībajo podréis encontrar las notas del parche 1.0.5 en el PTR. Las actualizaciones de las notas del parche las podréis encontrar en color rojo.

Test Publico del Reino de Pruebas, Notas del Parche 1.0.5
